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A developer-friendly entity management system for games and similarly demanding applications, based on ECS architecture.
TypeScript Entity-Component-System library
ecs lightweight library
React glue for Miniplex.
Entity Component System (ECS) implementation in TypeScript, extensible, working with any renderer, type safe and composable
- game-development
- ecs
- entity-component-system
- game-dev
- typescript-game
- game-ecs
- typescript-ecs
- ecs-ts
- entity-component-system-typescript
An entity-component system for HTML elements.
lightweight, flexible ECS for web games
Integration layer of the Mysh framework for working with the Pixi library. Brings the full power of Mysh to projects that use Pixi.
- ecs
- ecs-framework
- entity-component-system
- typescript
- game-dev
- game-development
- javascript
- mysh
- pixi
- modular
- scalable
TypeScript-based ECS framework for high-performance, modular game architecture.
- ecs
- ecs-framework
- entity-component-system
- typescript
- game-dev
- game-development
- javascript
- engine
- game-engine
- modular
- scalable
An object based Entity Component System
React glue for Miniplex.
A developer-friendly entity management system for games and similarly demanding applications, based on ECS architecture.
A type-based Entity Component System. Implemented in TypeScript
Tiny and easy to use ECS (Entity Component System) library for game programming and much more
- ecs
- ecs-framework
- entity-component
- entity-component-system
- entity
- game
- game-engine
- gamedev
- game-development
- game-ecs
- gameloop
- threejs
A small entity-component-system game engine/framework.
Modern Web Game Engine based on PixiJS
A simple game engine based on the Entity-Component-System (ECS) architecture, designed for TypeScript and JavaScript.
entity component system javascript and typescript
Event utilities for arancini