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A fast, flexible, dynamic CSG implementation on top of three-mesh-bvh
- construction
- webgl
- threejs
- geometry
- graphics
- game-development
- csg
- 3d-printing
- three
- constructive-solid-geometry
- computational-solid-geometry
- three-mesh-bvh
Pixi'VN is a npm package that provides various features for creating visual novels.
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications
A flexible, type-safe dice notation parser and validator for tabletop RPGs, board games, and game development
- dice-notation
- parser
- validator
- rpg
- typescript
- dnd
- tabletop
- randsum
- dice-roller
- ttrpg
- dungeons-and-dragons
- pathfinder
- game-development
- board-games
- View more
A Multimedia JavaScript framework to create real cross-platform and hybrid game engines, games, emulators, multimedia libraries and apps.
- multimedia
- javascript
- framework
- engine
- library
- cross-browser
- cross-device
- cross-platform
- gamedev
- game-dev
- gamedevelopment
- game-development
- games
- emulators
- View more
A flexible, type-safe dice roller for tabletop RPGs, game development, and probability simulations
- dice
- roller
- rpg
- random
- typescript
- dnd
- tabletop
- dice-roller
- ttrpg
- dungeons-and-dragons
- pathfinder
- game-development
- board-games
- role-playing-games
- View more
Dynamic asset loader for Phaser 3 with priority-based loading
Entity Component System (ECS) implementation in TypeScript, extensible, working with any renderer, type safe and composable
- game-development
- ecs
- entity-component-system
- game-dev
- typescript-game
- game-ecs
- typescript-ecs
- ecs-ts
- entity-component-system-typescript
A helper library for Phaser image manipulation
TypeScript-based ECS framework for high-performance, modular game architecture.
- ecs
- ecs-framework
- entity-component-system
- typescript
- game-dev
- game-development
- javascript
- engine
- game-engine
- modular
- scalable
A point-based game engine and editor
- skele2d
- game-engine
- engine
- point-based
- points
- skeleton
- skeletal
- bones
- structure
- polygons
- polygon
- animation
- pose
- canvas
- View more
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications. Forked by Hunter Barclay for use in Synthesis.
A helper library for Game UI Kit
Integration layer of the Mysh framework for working with the Pixi library. Brings the full power of Mysh to projects that use Pixi.
- ecs
- ecs-framework
- entity-component-system
- typescript
- game-dev
- game-development
- javascript
- mysh
- pixi
- modular
- scalable
A modular 2D/2.5D JavaScript game engine built with HTML5 Canvas and Vite.
a library to create 2.5d realtime graphics and pixelart with three.js
A fast, flexible, dynamic CSG implementation on top of three-mesh-bvh
- construction
- webgl
- threejs
- geometry
- graphics
- game-development
- csg
- 3d-printing
- three
- constructive-solid-geometry
- computational-solid-geometry
- three-mesh-bvh
An attempt to create open source game engine for browser
A game development project structure generator
A streamlined library for Phaser3 game development.